UncleLou wrote: Sorry, UncleLou, but after championing this game for months you're not allowed to say anything but nice words about it. ![]() /is still waiting for postie to deliver his copy this morning |
Zack & Wiki: Quest for Barbaros' Treasure • Page 15
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Phattso 27,426 posts
Seen 2 hours ago
Registered 18 years ago -
thedaveeyres 13,925 posts
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Registered 15 years agoTry being a leftie... trying to operate winches cack-handed.... urgh...
Still loving it though. -
Tonka 31,980 posts
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Registered 18 years agoSo you guys are getting your copies? All based in the safe embrace of NoE? -
johnlenham 4,000 posts
Seen 6 months ago
Registered 14 years agoThe mistro bone guys things are annoying as hell and you have to shake the wii mote like a mentalist, also how come my % of completion is at 70% even after clearing them all and redoing them and getting Genius or whatever ranking.
I do like sending the rabbit off to find suff , if alittle pointless. -
Popzeus 8,425 posts
Seen 5 years ago
Registered 16 years agoDamn your eyes, this thread is making me want to saunter over the road and buy this RIGHT NOW.
Even though I still have to finish Mass Effect, Endless Ocean, SMG and about a million other things.
must... resist... -
johnlenham 4,000 posts
Seen 6 months ago
Registered 14 years agoahh well that saved me doing it all again trying to work out why my score wont go up
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Tonka 31,980 posts
Seen 13 hours ago
Registered 18 years agogroovemeister wrote:
Tonka wrote:
Buy it in a shop and when you copy arrives by post, take it to the shop with the receipt that you kept from it to get you cash back.
WHAT THE BLOOMING FUCK
How cunning! Brilliant advice! -
Knighty 1,326 posts
Seen 57 minutes ago
Registered 16 years agoHave to play, played a bit last night and a little this morning, and have done about 4 of the first hub's levels. It's a fantastic little game isn;t it, exactly what the Wii has been crying out for. The puzzles (so far at least) have been logical and not too frustrating, although I realise that, being not very far into it, this could all change. Quite like the cartoony style as well, looks pretty good. -
thedaveeyres 13,925 posts
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Registered 15 years agoDo the levels get 'longer' towards the end? So far, they've only taken me about 10 minutes each, max. -
Official-Capcom-Guy 425 posts
Seen 12 years ago
Registered 17 years agoYes, they get more complex and also 'thinkier' -
Tonka 31,980 posts
Seen 13 hours ago
Registered 18 years agoOfficial Capcom Guy wrote:
Yes, they get more complex and also 'thinkier'
Are you sending hate mails to Bergsala (NoScandinavia) as we speak? I am -
thedaveeyres 13,925 posts
Seen 5 days ago
Registered 15 years agoOfficial Capcom Guy wrote:
Yes, they get more complex and also 'thinkier'
Thinkier is what I was thinkieing, thanks. -
TheBear 4,763 posts
Seen 1 day ago
Registered 15 years agoUncleLou wrote:
Turned off the game in disgust after 15 tries. Meh.
Nothing like reading EG forums to really get you out of the mood of rushing home to play a new game! -
Anyway, played it some more, and while it's just as great as I expected it to be, the trial and error is already going on my tits.
You often have absolutely no chance whatsoever to realise something is going to go wong, and then it's either back to the start of that stage, or pay with a horrendously expensive "retry". I am not a fan of having to repeat sections in games I have already done, it bores me really, really quickly, especially if you have to do exactly the same thing again.
I know console gamers are a bit more lenient toward this typical design flaw, so your mileage may vary.
In short: a so far seriously brilliant game I can't possibly advise against, with needlessly annoying sections.
edit:
Oh, and just to moan some more: not only does the cover look like a cheap cartoon tie-in (as we already knew), if you didn't know what it was, you'd never buy it based on what the back of the box says. It makes it even more sound like a game for the age group from 6-10 (which it definitely isn't). Can't see anyone but the "hardcore" review reader picking this up. It needs some quotes on the box, stat. -
MoGamer2006 1,088 posts
Seen 7 hours ago
Registered 15 years agoUncleLou wrote:
I know console gamers are a bit more lenient toward this typical design flaw, so your mileage may vary.
Eh? When did this become law? If anything it's the opposite, I'd say.
Either way, it is an annoying design choice... doesn't ruin it, but it does detract.
Edit: The trial and error is a pain, but the thing that *really* gets on my wick is that you don't know you've reached a dead end until, in desperation, you go to use a retry - only *then* does it say you can't continue from where you are... that really is rubbish!
There were several times i wasted nearly an hour or so wandering about looking for ways to progress when it was impossible - why can't the game tell me!?!?!? -
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MoGamer2006 wrote:
UncleLou wrote:
I know console gamers are a bit more lenient toward this typical design flaw, so your mileage may vary.
Eh? When did this become law? If anything it's the opposite, I'd say.
Nah, it's something typically consoley, or maybe typical for certain genres typically found on consoles, that you're forced to replay stuff you've already done. Far apart checkpoints, games not saving exactly where you are when you quit, but at the start of a section, etc., it's all similar. Has always irritated me since I bought a PS2 as my first console.
edit:
Oh, and that first boss section is 11/10 brilliant, apart from sending me to a somehwat unfair death once more. -
MoGamer2006 1,088 posts
Seen 7 hours ago
Registered 15 years agoUncleLou wrote:
Nah, it's something typically consoley, or maybe typical for certain genres typically found on consoles, that you're forced to replay stuff you've already done. Far apart checkpoints, games not saving exactly where you are when you quit, but at the start of a section, etc., it's all similar. Has always irritated me since I bought a PS2 as my first console.
I agree that sparse checkpoints are a pain but hardly a console-only thing.
Personally I've always hated that 'Finger on the QuickSave' mentality of PC gaming - I think it spoils the experience, as rather than enjoying the game you're more worried about scrabbling past the current bit and hitting F5 (or whatever). -
thedaveeyres 13,925 posts
Seen 5 days ago
Registered 15 years agoIt's taken at most 3 minutes to get back to where I was in this game so far from a level start.
Honestly, some of you lot need to be tested for ADD.
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Well, fair enough - thing is, quicksaving gives you a choice. I for one never overuse it. I feel patronised by the lack of quicksaves.
That said, I don't mind reasonable checkpoints, either, particularly if you can play the section differently
What I don't like though is if you have to do the exactly same thing again repeatedly, with no way to really change your approach. Life's too short for that.
But this discussion is older than the hills, really.
Mind, I don't think Z&W should have a quicksave function, but a free "resume" would have been so much better. It's made even more annoying by the fact that you lose all coins you collected in that level if you revive, reducing your options to buy more of them. -
johnlenham 4,000 posts
Seen 6 months ago
Registered 14 years agoMoGamer2006 wrote:
UncleLou wrote:
I know console gamers are a bit more lenient toward this typical design flaw, so your mileage may vary.
Eh? When did this become law? If anything it's the opposite, I'd say.
Either way, it is an annoying design choice... doesn't ruin it, but it does detract.
Edit: The trial and error is a pain, but the thing that *really* gets on my wick is that you don't know you've reached a dead end until, in desperation, you go to use a retry - only *then* does it say you can't continue from where you are... that really is rubbish!
There were several times i wasted nearly an hour or so wandering about looking for ways to progress when it was impossible - why can't the game tell me!?!?!?
Erm this has only happened to me once on one of the Ice levels but if you use a hint doll thing it will show you, at this point you can tell if youve cocked it up and then do Restart from the begining.
This way you can avoid it and also it wont detract from your overall score.
Up to fire land but ive never bothered to use a revive. -
thedaveeyres wrote:
It's taken at most 3 minutes to get back to where I was in this game so far from a level start.
Honestly, some of you lot need to be tested for ADD..gif)
Meh. I am one of the least likely persons I know to have AAD, I just don't like dull repetition and artificial padding.
The point is getting blown out of proprtion now though, so stop contradicting me!
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MrWorf 64,193 posts
Seen 23 hours ago
Registered 20 years agoPost deleted -
MrWorf 64,193 posts
Seen 23 hours ago
Registered 20 years agoExactly. Quick saving on a death plunge FTL. ;_; -
MoGamer2006 1,088 posts
Seen 7 hours ago
Registered 15 years agoUncleLou wrote:
Well, fair enough - thing is, quicksaving gives you a choice. I for one never overuse it. I feel patronised by the lack of quicksaves.
That said, I don't mind reasonable checkpoints, either, particularly if you can play the section differently
What I don't like though is if you have to do the exactly same thing again repeatedly, with no way to really change your approach. Life's too short for that.
But this discussion is older than the hills, really.
Mind, I don't think Z&W should have a quicksave function, but a free "resume" would have been so much better. It's made even more annoying by the fact that you lose all coins you collected in that level if you revive, reducing your options to buy more of them.
Yeah, let's get back on topic - in terms of Z&W I think we agree anyway!
TBH, I wouldn't have minded the continue system they have - it does force you to think before acting, at least - if they'd been a bit more generous with the damn things! As you say, robbing you of your coins is tight.
Mr Eyres has a point - it doesn't take long to play through a level when you know what you're doing. But if you're really stuck you can have to repeat stuff several times, which does get dull. -
MoGamer2006 1,088 posts
Seen 7 hours ago
Registered 15 years agoPost deleted -
The puzzles in this game are simply wonderful. Awesome. And they managed to make logical, not too easy puzzles within small stages and with a tiny number of items. No obscure nonsense that relies on randomly using an item you found 8 hours earlier.
Though I do hope the puzzles get a little harder (halfway through the ice stages now). -
Phattso 27,426 posts
Seen 2 hours ago
Registered 18 years agoRight, had this waiting for me when I got in from work. If I'm not blown away by the awesomeness of this game, I'm coming back to wreak vengeance on you all. 
/fires up Wii -
So far I've done all the games on the first 'area' except for the King of the Jungle one. All quite easy, quite good fun, bit fiddly with the remote but before I knew it 90 minutes of my evening had been sucked up.
Sadly my Wii is off for repair next week, but quality game. Just one thing, and NO content spoilers please - just a yes or no answer - but is there more to do after you've collected all the parts to Barbaros? -
MrED209 wrote:
Sadly my Wii is off for repair next week
This seems to be becoming a common theme, there at least 3 people on these boards that have just sent their Wii for repair(or are about too), including me.
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